Pathfinder 2e alchemist reddit Going poisons and focusing on that is just going to be less efficient than going bomber in general from a damage dealing perspective. As the GM I'm just ruling that the alchemist straps them around their person so one interact to draw it. I am just starting to get into 2e, but not new to Pathfinder as a whole. New comments cannot be posted and votes cannot be cast. It will let you choose your formulas and then put them into a printable sheet for you to download. Get app Get the Reddit app Log In Log in to Reddit. Alchemist, Witch, and the Warpriest subclass of Cleric all have their strong points, and an Alchemist can be alright with a highly skilled player who plays the class unintuitively, but these are ultimately tricky to play and a bit beneath the standard power curve - you’ll see them regularly complained about on this sub. Get the layout of any area that has open access, your GM will rarely have a good justification to try to kill it, and even if they try it can pull enemies out of a defensible position into your ambush as they try to chase and kill your (40’ move) cat. I hear people talk about alchemist "breaking" the action economy because they can hand out items, but all this does is share action economyother characters still need to use actions to use the alchemist's A tabletop roleplaying game community for everything related to Pathfinder Second Edition. I have never played an Alchemist and I am trying to understand what they bring to a group of adventurers. 5 Ruleset of Dungeons and Dragons. Any effect I have more than 200 pathbuilder 2e characters, no alchemists. Monks stances have Alchemist ALREADY gives me "Alchemical crafting" at level 1, which gave me formulas. So this can prevent some ancestry combos with alchemist. Mayhap bestial mutagen with just a regular fury instinct. If you were designing a Spellshape-focused archetype, or designing Spellshape feats for existing classes, what would you like to see? One other thought: alchemist is never going to be the best at delivering poisons. And the Sceptical Chymist, despite being an alchemist I’m the GM for the Dieing Five, an actual play pathfinder 2e podcast running a homebrew campaign, and we have a ratfolk alchemist in the party! His names Phosphorus and he blows up things often (bet you can’t guess what research field he chose. If you have limited funding, the alchemist is powerful. So, the Alchemist is built on the base martial chassis (similar to Thaumaturge who also has non-physical class attribute), but in exchange some features are rebalanced Core Alchemist class: I played an Alchemist with a Familiar and Familiar Master Dedication, around level 6 I was using Manual Dex, Lab Assistant, Independent and Fast Movement. This, 100%. Hey! I'm in a pathfinder 2e game and I recently switched to an alchemist. Martial classes especially are largely full of feats that are new actions. I don't know all the alchemical items, so I'm def looking at elixirs that help the party as well. Action 2- Bomb. Basically the point of this post is to ask for your ideas about how to combine barbarian and alchemist in 2e. does anyone have any suggestions on where to go to find this list or if there even is one. The information you want is on page 223 of the GMC: "If you have the formula for an item, you don’t need a different formula to Craft a different type of that item that’s just a higher-level upgrade. If you want to be the TRUE immortal iron fist going head to head with foes while being impervious to damage and as a bonus bending the earth to our whims, then this is the build for you! So I read the Alchemist class section and the Formulas section in the 2e core rulebook and I can't figure out for the life of me how many bombs/elixirs/mutagens per day an Alchemist gets. For instance mine went with: acid flask, lightning bomb, sunrod, minor elixer of life, centepede poison, the elixer that gives perception/trap bonus, and antiplague. There are no reagent tabs or good way to manage a formula book, like you can with spells. I had wanted to throw together an alchemist NPC to get a sense for how the class works (nobody is playing one actively, nor is anyone playing any kind of magical healer), and this was a handy read to get the sense of what's going on with alchemist quickly. I was thinking of a gnome bomber with ancestral familiar and quick bomber and 2nd level familiar master dedication (manual dexterity, lab assistant, independent, 4th ability open). Is it implied that you get these tools, or are they only used for downtime activity crafting and you have to purchase them separately? Hi Reddit - I'm making a remastered alchemist and there are a few things that seem *really* strong. My plan is to use my familiar to spend both of its actions reloading my crossbow so I can always shoot 2 twice. If you are allowing Free Archetype, it's something to consider. We are Reddit's primary hub for all things modding, I noticed no where in the Alchemist class does it say you get Alchemist's tools. The main problem with Alchemist is lack of default attacks (except for Bombers after getting Perpetual Alchemy) and that's the first thing addressed. " The feat states that you can spend a single action to metabolize a Mutagen you are currently under the effects of in order to instantly end the Mutagen's effects and gain 1d6 (per 2 mutagen levels) of healing. Doing alchemist from 1-20, and I wanna know what formulas I should look out for. Pathfinder is a tabletop RPG based off of the 3. [Pathfinder 2E] How do you manage infused reagents, quick and advanced alchemy for the Alchemist? Answered See title. I'm considering Far Lobber, but I have a bomb launcher that makes my bombs have 60ft range already. A tabletop roleplaying game community for everything related to Pathfinder I've reached Lv6 as a Bomber Alchemist and I want some advice on which class feat to take. I am tired of always playing classes with magic to heal, so I want to find a way to make a pj that is focused on healing but with no magic. One of the largest changes 2e made from 1e was the removal of a lot of flat "X gets better feats". My party seems uniquely avoidant of strategizing, so smokesticks+cat's eye elixirs and other combos are off the table for me. I wanted to create a Witcher-like Pathfinder character that uses his alchemical concoctions to aid himself In 1661, Robert Boyle publishes the Sceptical Chymist, a discourse between five friends about the topic of alchemy in which they examine the merit of various theories and philosophies. Log In / Sign Up; Advertise on Reddit; Pathfinder 2e can do As a Chirurgeon Alchemist, throwing bombs is sub-optimal to shooting poisoned crossbow bolts. Open menu Open navigation Go to Reddit Home. With the crafting skill I can create those things that don't lose potency after 24 hours like they do if I use the infused reagents, where does it list what those materials are for regularly crafting the formula? Lastly, as an alchemist you’ll have a huge amount of ability after around level 7 to be able to target specific enemy weaknesses, so make sure you’re using recall knowledge and attempt to glean weaknesses from the foes so that you can My friends and I ended a D&D 5e campaign last year, and in the quarentine our master starts to read Pathfinder 2e and he's in love with him, so since September we start a new campaign, and of course the alchemist caught my attention inmediatly, but we are in november and man, I'm fell useless as fuck. I think my biggest gripe with 2e Alchemist is that Paizo seems to have just decided for everyone that Alchemist was going to be a support class. Log In / Sign Up; Pathfinder 2E APG Playtest is live! 2E Resources paizo. When I plug all this into Pathbuilder it gives me two separate tabs on my spells page. They're generally not great at anything, more of a jack of all trades sort of class, but their healing in combat in particular is quite bad. If that's not appealing to you, or your GM does not allow easy downtime buying of common formulas, do NOT play an Alchemist. So idk if that's very 'optimal'. An item, regardless of type, created by an Alchemist should have the DC of the Alchemist not an arbitrary, In general I would say look at the official class specific sheets in the CRB/APG official character pack The alchemist class sheet is slightly improved, it has alchemical bomb listed as a column field in ranged strikes with type, splash, and effect; and then there is a corner for how many infusions you can make with the rules for advanced and quick. Most classes tend to follow this structure in 2e. Further, a poisoner alchemist basically needs no actual alchemist feats until level 10. Yes: "The first two books, Pathfinder Player Core and Pathfinder GM Core, release this November" Sounds like maybe they took the incorrect date that Jason Bulmahn initially gave out in the first linked stream; he initially misspoke and said October, to correct himself a minute or two later. So I get a lot of lvl 1 elixirs/mutagens for free that I give out, support spells to cast in battles, and I can still craft higher level potions whenever I'm inclined. Get the Reddit app Scan this QR code to download the app now. Maybe it is better if you go alchemist into barbarian, I haven't tried too hard to figure that out. We're proud to announce that Wayne Reynolds has been designing new concepts and characters for Pathfinder Second Edition for more than two years now, including updated art for the iconic characters from the Core Rulebook, detailed illustrations of all the key player races, and more **(including a new goblin iconic!). Log In / Sign Pathfinder 2e can do tolkienesque Lastly, the Investigator & Alchemist classes play well together, thought I think that investigator into Alchemist is the more common route - but something to look at. Coats on, everybody. Of the 55 alchemist feats, only 15 of them are new What are some good options for a Alchemist bomber to dual class with? I have some ideas but I Open menu Open navigation Go to Reddit Home. lesser versions at level 1 and a moderate version at level 3). Give your PC's a chance to be stealthy, but if they fail give the Evil Alchemist a mutagen, Cheetah's Elixir, and the injury poison of your choice. Utility Inventor has free scaling for crafting proficiency and the inventor feat, ensuring that your party has access to build-defining common items no matter what. If you have unlimited access to purchase whatever you need and a surplus of wealth, the alchemist is not as useful. Log In / Sign So I’m new to Pathfinder 2e and I start my new campaign today with There's Alchemist Goggles of course, which can be justified decently well in most settings as part of the toolkit of enemy experiements. I love the dynamic I have with my party, and one of the characters recently sacrificed themselves in part for me. . Log In / Sign Up; I took Universalist Wizard to try out the new Cascade Casting mechanic, and will be taking the Alchemist Dedication because crafting mutagens fits in with the character concept. I'll ping u/Dogs_Not_Gods about updating the post here. Secondly: You will likely never outshine any class in they are good at. It's funny because by just removing one line, signature items become a meaningful feature at all levels. And ease of navigation is a personal preference thing since I’ve always hated the layout of d20pfsrd and much prefer the Archives of Nethys. But how are critical successes (critical hits) handled? Does the damage get doubled from, say, a frost vial, because the Alchemist did a really good job of throwing the vial? The Infused Reagents won't stack, so the dedication feat itself is going to be of limited utility (pretty much just enables you to make lvl 1 non-bombs w/ your reagents), and Munitions Machinist has better scaling than Expert/Master Alchemy (though its limited to bombs), but some of the Alchemist feats are pretty nifty if you plan on using bombs extensively. And it being 1e makes it useless for the purposes of this 2e-focused thread. Am I correct in understanding that you'll never be able to reach the highest alchemy formulas due to just taking the Alchemy dedication instead of being the Alchemist class? Title. It is nothing but new equipment. My third Alchemist is a Mutagenist, and he basically has nothing to do with Bombs. You'll see the following key terms in many alchemist abilities. My next pathfinder 2e campaign has a very good chance of running for up to 3 years. I'm sure alchemist has a lot I'm undervaluing, but am I crazy for saying these are some valid comparisons that paints alchemist in a poor light? Okay so there's 3 major ideas here for archetypes. This adventurer could be a mad bomber, mutagen fueled monster, perfected medicinal provider that put clerics to shame, a mutated monstrosity, or a magic addicted critic that drinks his entire menu. Archived post. I played 5 different alchemist over a combined 46 levels in 1E, including one from 4-16, and I still wanted to keep playing them. Obviously, alchemist archetype is the expected way to go, but there's 2 solid alternatives as well (skipping past Poisoner). The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Their mutagens have the polymorph trait which will prevent other polymorph effects. It's not directly about combat strength. Then again Advanced Alchemy and Quick Alchemy don't mention requiring Alchemist's Tools to craft your Infused Items. I'm in a 4 person campaign and they need a healer. thanks for the help guys. When an Alchemist is using an Alchemical Bomb, it appears to be a ranged weapon that usually has an added splash damage with an area effect. A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. PubAlchem is a massive guide to all published items which includes ratings and reviews and can help you understand, at a glance, what you can and can't do. The bandolier doesn't allow you to interact and strike with bombs in one action. A new book is coming out early next year, called Treasure Vaults. r/Pathfinder2e A chip A close button. Meanwhile I played one in 2E for 3 months at levels 5 and 6 (with errata) and I have 0 interest in playing it again. I've really only found 1 build that's good for alchemist, which is Quick Bomber, Sticky Bomb, Calculated Splash & Expanded Splash. Nothing on the item's description says that. (bomber) or I should buy/get at level up. I'm curious if anyone has seen an official ruling on the above Alchemist Feat "Revivifying Mutagen. For example, if you have the formula for a +1 weapon potency rune, you don’t need to secure a new formula to etch a +2 weapon potency rune. Also, while the When playing an alchemist, many formulae have more potent versions at higher levels (e. Gives +1 to bomb throws and lets you ignore lessor cover, +1 to alchemy craft checks, and could be "upgraded" to higher level glasses. How useful would an Alchemist Dedication be to a Fighter? Open menu Open navigation Go to Reddit Home. Pathfinder 2e Alchemist Resource Issues Question [PF2e] We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Hopefully the new pathfinder agents and venture captains in our community both get something out of this run-on writeup. Spellcasters have less of this, but still have plenty of new actions. ) I'm not sure I like that the fallback functionality of this As far as I'm concerned, the key feature of Alchemist is having access to the whole formula book. Flying (or seein the dark) talking scouts that look like a harmless animal are far from useless. It may be worth Hello! I’ve been playing pathfinder 2e for a while now, and have been working with a Chirurgeon Alchemist from level one to now level five. So far Aaron, who plays him, has loved the class. This could be a campaign summary, ABC and build, or character profile, I am relatively inexperienced with pathfinder 2e as a system so I do not know if it could work, but the idea of an alchemist cleric sounds really fun and flavorful. r/Pathfinder2e and posts/comments therein use We are currently level 12 and we play free archetype rule so I’m going to go alchemist base and gunslinger archetype as my new character willseamon's Guide to Every Pathfinder 2e The only other thing that has overlap I can think of is Alchemist. Or Alchemist for Pathfinder 2e FVTT Question A player in the adventure I am about to run is playing an alchemist. In 2e though, they're basically walking potion dispensaries with very little combat ability. I've played 2E for 3 years now but I didn't understand most of these design choices until maybe 6 months ago, it's my first time trying to put it into words. Expand user menu Open settings menu. The extra stuff Alchemist gives you as others have noted would really be stretching your class economy as you will want Cha, Int and Dex minimum with a need for a bit or Str and Wis too. The problem is how they play and the lack of interesting feats in their options. Your research field adds a number of formulas to your formula book; these are your signature items. **The Pathfinder Playtest For an Alchemist (of any type) you have this neat thing you can do, which is particularly valuable for you, with crafting that allows you to Break Down an Item to learn the Formula: If you have an item, you can try to reverse-engineer its formula. We have to cook. I'm currently playing a sorcerer with an alchemist archetype. Super handy. You can't really do this starting rogue or ranger because the DCs are too low. Much more like a potion seller turned adventurer. An alchemist works great in a party where at least 2 others are primarily using piercing/slashing weapons (say a fighter and rogue) and the alchemist Its any of the lv 1 alchemical items that are listed as common. I have a pretty good handle of the alchemical items I have available to me, and I might spend a little bit of gold getting more formulae, but I was wondering what effective/fun/interest gear/treasure options exist for a 3rd level alchemist. Art posts must include a follow-up comment relating them to Pathfinder 2E. Pathfinder 2e has the Apothecary. Action 3- Command Handsy the Raccoon to load and retrieve crossbow. Spellshape (metamagic) is under-explored as a mechanic in Pathfinder 2e. This is a terrible feat that it shouldn't exist. I don't care much if they don't hit hard. If you're printing them for an in person game, I would check out the Pathfinder 2e Easy Tools formula book application on your favorite browser. Was curious on hearing from those that play Toxicologists on how they do so, what weapons they use to deliver poisons and what they usually do with their Perpetual Infusions. I need a way to improve the surgeon or a better alternative (being an alchemist). Additive: Feats with the additive trait allow you to spend actions to add special substances to bombs or elixirs. It's just a shitty tax that doesn't make sense. Mainly thinking about the bombs field. Alchemist is probably the most complicated class in the game. One the other hand, an alchemist will likely The remaster allows Alchemists level 3 and above to make a 10-minute cognitive mutagen every 10 minutes using Quick Alchemy, and so gaining +2 to crafting for as long as You don't need to attempt a Crafting check to do this, you can use an alchemist's toolkit instead of an alchemist's lab, and you ignore both the number of days typically required "Quick Alchemy: You can either use up a versatile vial to make another alchemical consumable at a moment’s notice or create an especially short-lived versatile vial. Jk it’s bomber of course). I think alchemist is going to shine as a multiclass dedication more than as a class (besides bombers, who can stack that persistent and splash damage to great effect), since three feats gets you access to 7th level free potions at level 12 (in combination with mass crafting potions for the party during downtimes) and loads of versatility and utility options that take the load off of your Would be some weird Alchemist w/ Rogue & possibly ranger dedication build. When gaining levels, do the higher version of these formulas "unlock" automatically, or do I need to "spend" the free formulas I learn each level on the more advanced versions of these potions? Same as with spellcastering dedications, I strongly believe the alchemist dedication was only really intended for buffs and utility, and there are many alchemical items that still fit the bill. Far less weird and extreme. I have been seeing an ever growing number of people claiming that the mutagen alchemist flies under the radar r/Pathfinder2e A chip A close button. There's gonna be an entire section on new alchemical items. With that combo, they can outdamage even a Fighter There are a lot of discussions online from the start of pf2e about how bad the alchemist class was, but it has gotten serval buffs and access to more alchemical items since then, how is the class First and foremost: An alchemist is an alchemist first and its subclass second. so I was building an alchemist using the online resources but no where in the online srd is there a list of formulas or alchemist items i think is it what its called. They are also not very good at healing. No feat faxes like the alchemist or incredibly niche AND boring feats that we've seen for the If your game is ran RAW with supplies being limited by settlement level and rarity, then the Alchemist becomes more powerful. The core class feature of the investigator "Devise a Stratagem" is a great way to avoid wasting bombs. Log In Pathfinder 2e can do tolkienesque A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. The reason you're likely here is for the real alchemist archetype and the versatility that brings to the table. I mostly used Frank, the tiny homunculus, to administer elixirs or applying poison to weapons. Of course a layfollower can, but I was talking about how CRB page 437 says that you must abide by anathema and alignment requirements to be a devout enough follower to meet the requirements of Battle Prayer or cast divine lance and spiritual weapon. Pathfinder 2e Remaster in 7 Minutes or Less - KingOogaTonTon Alchemist, on the other hand has to either use a lot of their actions to affect teammates with their elixirs, or their teammates need to burn their own actions to benefit from them in a fight. Edit: Forgot the alchemist class goes to Expert in their Class DC at 7th level and Master at 17th, while the alchemist dedication remains only Trained. I love the way the action economy works, and when I do have something to do with all of my actions, it feels great. See here . Loving 2e and really interested in playing a melee alchemist that fights with unarmed attacks. If the Alchemist used one of his actions to pour it down the monk's throat, would it onset at the end of the target's next turn or at the end of the alchemist's next turn? Either way this can be done to at least give the monk back some turn economy if you're caught with your pants down and have to mutagen midcombat. As I was creating an alchemist for a playtest session, I came across a small doubt: Does an attack with an alchemical bomb add the character's Str or Dex modifier? Page 359 mentions that bombs are ranged thrown attacks, so I would assume that they have the "thrown" trait, meaning you would add Str, correct? Get app Get the Reddit app Log In Log in to Reddit. I HIGHLY recommend against an alchemist as a first class, especially a chirurgeon. In 1e, that wasn't the case, Alchemists were primary damage dealers in that edition. The necessary: Level 2: Alchemist Dedication. Log In / Sign Up; Advertise on Reddit; Pathfinder 2e can do tolkienesque fantasy, 2E Alchemist Build Apologies if this has been mentioned before (only posts I found were 5 months old and I'm no necro) but was wondering if anyone has tried this. Thankfully with INT as their key ability score, that would work out alright with an Alchemist who trains a little in Occultism, so you could pop Soothe, Restoration, and some other choice healing spells if you invest in the right items and consumables. Also Pathfinder 2e came out last August. This feels, smells and plays like a Pathfinder 1e feat. Massive Remaster Pathfinder 2e Cheatsheet Hello! I'm new to Pathfinder 2e, and am wondering about the Alchemist Dedication. com and I gotta say, the class is looking incredibly interesting and versatile. You can add only one additive to a single alchemical item, and Ysoki (Ratfolk), Alchemist (Mutagenist) with Warrior Background. However, I’m also really unsatisfied with how it feels to play Chirurgeon. I don't mean the standard Alchemist goggles/crossbow or Crafters eyepiece or items that buff the expert Open menu Open navigation Go to Reddit Home. Hello All! Today we are building Alphonse Elric in Pathfinder 2nd edition. So far we're loving it but I have a few questions about what to do with my turn. I was thinking Alchemist could be fun, but I also don't want to stick to a character that's boring to play for 3 years. (He finally hit Dex +2 at 10th level, because I wanted to be able to max out Drakeheart when the occasion warranted. If you're going bomber, just go all-in. Alchemist has drakeheart mutagen, however final surge does not scale with level meaning it is just as good if you just take alchemist archetype. I can't find an alchemist compendium to load into Foundry. I know the consensus is that alchemist needed jump to content. My friends and I started playing pathfinder 2e about 5ish sessions (converts from a long time of playing D&D). In addition the levels your taking Alchemy feats, your missing out on really good Thaumaturge feats. You can always roleplay whatever you want for no mechanical benefit—Society Organized Play officially calls that Slightly off topic, but just so you know. I'm going to try out the alchemist in an upcoming campaign with my group and have a question about the reagents for elixirs/bombs/poisons. I am opening the floor up because, let’s face it, we don’t really have any big discussions going on at the moment and we might as well argue the Alchemist again, as is the sub tradition, but also because I want to improve and refine this guide to meet everyone’s needs. Pathfinder 1e had the Alchemist. Beyond bombs what do they do? So, let's start with general tools: FormulaBook is a filterable database which can help you see all your options and is imo the best way to search by level and type. In 1e this was easy to figure out, and I suspect it's easy in 2e as well, but I must be missing something obvious that's staring me right in the face. g. edit: I think its my biggest issue with the Alchemist and why it feels bad. I personally would not go bomber and would go mutagenist and switch to more of a support role. Ancient Elf Bomber Alchemist stats: Ancestry: Dex, Int, Wis, -Con Possible Voluntary: -Str, -Cha, +Con Background: Dex, Int Class: Int Free: Dex,Int,Wis,Con Note that alchemical buffs can last a long time, especially when compared to spells, so if your evil alchemist is smart they'll have a way to detect the PC's before they burst into the room. Example of how the alchemist bomber in my game has been doing things: Action 1- Draw Bomb. - 4th printing errata, including the famed alchemist changes Open menu Open navigation Go to Reddit Home. Makes sense. A tab for Alchemist formulas and infusions, and a tab for Poisoner formulas and infusions. Alchemists can use scrolls and wands, but as far as I know only with the Trick Magic Item feat. Alchemist. pdzrl ixynops gtfb zrwmj uolkww lpajsr qunqcww dhqspf brvch rmku uiqgzd rsqj iuwu odzp syr